Technical Skills
- Proficient with general video editing software (e.g Sony Vegas Pro, Final Cut Pro, and Adobe Premiere)
- Proficient with general audio editing software (e.g Audacity, Adobe Audition)
- Proficient with audio recording technology (e.g AT2020 microphone, Steinberg UR22 interface)
- Proficient with Microsoft Office – Word, Excel, and PowerPoint
- Proficient with voice-to-text closed captioning software program Eclipse
- Experienced with offline closed captioning software program Swift
- Experienced with general image editing software
- Experienced with field recording (e.g Zoom H1n portable microphone)
Relevant Voiceover Experience
Glitch Productions – The Amazing Digital Circus (August 2022 – Present)
- Currently providing the voice of this cartoon’s main antagonist, Caine.
Joaquin Augusto – Poppy Playtime Chapter 4 (September 2024 – January 2025)
- Provided the roles of “Pianosaurus” and “Toy #4” in this horror video game.
Steven Nosov – Black Market (August 2023 – January 2025)
- Provided the roles of “Guy on Fire” and “Grim Reaper” in this independent video game.
Thomas Halle – Cabin Tales (November 2024)
- Provided the role of Captain Samuel Keller in this horror audio drama, in their story “ATLAS”.
Joshua Palmer – Monkey Wrench (February 2024)
- Provided the voice of the announcer for Disco Head in this cartoon.
Crae – Pain Girl (January 2024)
- Provided additional voices for this cartoon.
Colin Crowley – Corus Entertainment (August 2021 – January 2024)
- Worked with the Department of Accessibility Services to provide live closed captioning for various Corus-affiliated programs, including Global News and The Weather Network.
- Tasks included the creation of captions using Eclipse voice-to-text software, editing the dictionary databases of the captioning software, and communicating with producers as they coordinate live television programming. Prior voiceover training was an asset for optimizing caption delivery. Later would branch into using Swift for additional offline captioning.
New Summon (September 2019 – April 2020)
- Performed creature acting as a demon for an animated thesis film.
Digital Ballista – Mayhem Masters (October 2019 – March 2020)
- Provided voiceover for a playable character in this independent video game, as well as the voice of one of the game’s announcers.
Harvey Beck – LifeTales Family Journals (March to May 2019)
- Hired to edit videos for this family social media app.
- Provided narration for several tutorial videos for the app’s website, with coaching and direction from my supervisor.
City of Hamilton – Flushables “Own Your Throne” (October 2018)
- Voice acted as various cartoon characters for a series of local public service announcements about flushing hazards directed at the Hamilton, Ontario area.
- Worked closely with the two project leads remotely to carry out their vision for the PSA.
Liftlock Studios – LifeLabs “TreatGXPlus” (April 2018)
- Performed narration for a virtual reality program developed by LifeLabs Genetics, the purpose of which is to advertise a new medication plan.
- Spoke with a calming tone meant to convey a factual understanding of how specific medications may affect individuals uniquely.
Relevant Editing Experience
Video Editor – Self-Employed (2016 – Present)
- Currently working freelance as an editor for audio and video. So far, clients have included voice actors who have hired me to produce visual reels for their acting demos; additionally, I have mixed the audio for my own voice acting demos.
Video Editor – Factinate (2024)
- Provided narration and video editing for a 15 minute long informative YouTube video.
Video Editor – LifeTales Family Journals (2019)
- Designed various videos for this Toronto-based social media company. These including instructional videos for their website’s Q&A page (two of which I provided voiceover for), and a promotional video that was posted on Instagram.
Voiceover Training
Janice Hawke, DemoManiacs – Toronto, Ontario (March 2020 – Present)
Private coaching for commercial voiceover.
- Studied how to break down scripts for advertisements to flesh them out and tell a story that will engage with people. Steps included removing punctuation, determining who’s speaking and to whom, and any actions and pre-actions that build the scene.
- Additional practice with eLearning scripts; primarily worked on pacing and diversifying reads to avoid monotony.
Voice Workshops with Elley-Ray – Toronto, Ontario (June 2017 – Present)
Workshops for all-purpose voiceover. Particular areas of study included:
- Narration, including audiobook and virtual reality performance. Understanding the intimacy of virtual reality performance thanks to this class directly contributed to how I worked on my narration with LifeLabs. Learned that audiobooks rely on letting the content speak for itself – less is more.
- Commercial, hosted by Kim Handysides. Learned that much of commercial acting today is about “telling, not selling”, since ads have become miniature stories that aren’t just meant to promote a product.
- Video Game, hosted by Ellen Dubin. Practice involved working out the pre-action for a scene and the motivations of the character presently, and conveying that intention with physical acting behind the microphone.
Tooned In Voiceover Workshops – Toronto, Ontario (April – May 2016)
Workshop for character and animation acting hosted by Stevie Vallance. Areas of practice:
- Constructing a character via body language, vocal placement, references such as specific laughs and famous voices.
- Preparation for the audition process, including in-studio etiquette and applying for agents.
Education
triOS College – Toronto, Ontario (2017 – Graduated 2019)
Video Game Design and Development (Diploma).
Relevant courses of study:
- General audio design and mixing
Queen’s University – Kingston, Ontario (2011 – Graduated 2015)
Film and Media (Bachelor of Arts with Honours).
Relevant courses of study focused on:
- Developing practical experience as a video and audio editor
- Developing skills with media criticism and reviewing
- Understanding changes, development, and impact of media in the digital age
